GameMaker Studio (Cracked) v2.2.1.375


System Boss
Jun 1, 2018
For the Windows platform you will need to have the following basic setup:
64bit Intel compatible Dual Core CPU
DX11 compliant graphics card
Microsoft 64bit Windows 7+
At least 3GB free Hard Disk space

However the recommended specifications are:
64bit Intel compatible Quad core CPU
DX11 based graphics card
Microsoft 64bit Windows 10
SSD Hard Disk

Making games development accessible to everyone means taking away the barriers to getting started. Using our intuitive ‘Drag and Drop’ development environment you can have your game up and running in a matter of minutes without ever having to write any code! GameMaker’s built-in language (GML) helps you learn to program as you go and not jump in at the deep end of coding.

Using a single development workflow GameMaker Studio 2 allows you export your game directly to Windows desktop, Mac OS X, Ubuntu, Android, iOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One.

Requiring a big budget to create beautiful looking games is now a thing of the past. GameMaker allows you to implement AAA game features hassle-free. Bring your games to life with 2D physics, create a thriving player base with cross-platform network play, and create stunning visual effects using shaders.

User Manual: GameMaker Studio 2

Release Notes: v2.2.1.375 - (05 Dec 201

2.2.1 is a massive bug-fix release, including some new systems to prevent file corruption in projects. It also introduces full Android adaptive icon support and our new beta channel for those users interested in testing new features in future releases.

See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes.

Beta Channel
  • Added a new Preference to opt-in to the beta release programme
  • For more info, see this FAQ
Updated macOS IDE's Mono version
  • The installer will now try to download and use v5.10.1.57 - if you have to install Mono manually, please install this version first
  • Fixes a number of issues with building large projects in the Mac IDE - please note that we are aware these large projects currently build very slowly using the Mac IDE
  • Also stops Mojave warnings that GMS2 is not optimised for Mojave and/or uses old components
  • Note: Asset compiler errors are no longer shown as a dialog, now an .saencryptedreport file is written to a location specified in your Output Window - attach this to a Helpdesk ticket instead
Systems for avoiding project-saving issues
  • Changed the way saving is done, so we now save to a temporary location, then attempt to modify/remove the old files (a few times, if required), only throwing an error if the files continue to be locked externally
  • Note: Reduces likelihood of issues for users who have agressive antivirus/anti-malware software or still continue to use OneDrive/Dropbox/Google, etc., folders for working on their projects
  • Note: Also means if saving does fail it will only be the temp new files which are affected and your originals are still there, with the recent changes still in memory, so you can try saving again
  • Fixed a number of project-saving and stability issues with the resource tree, especially if you had created custom tree views in your projects
  • Added a new system to detect projects which have been corrupted by this issue and GMS2 will now offer to fix the project for you during a project load
  • Note: We would suggest choosing "No", then immediately closing GMS2 and taking a backup of the project first, then load the project again and say "Yes"
  • Added extra logging into ui.log for when your machine has access permissions issues with GMS2's files/folders or if tools have been lost from your GMS2 installation
Android Adaptive Icons Support
  • Added Game Options > Android > Adaptive Icons for generating new icons or importing existing ones
  • Use the foreground/background pickers and the Generate button at the top of the page to create icons and view them in the mask preview area
  • Scroll down the page if you want to import existing icons instead, then they will appear in the mask preview area too
  • Note that this feature requires you to be using a 2.2.1+ runtime also, otherwise the icons won't end up in your .apk
Fixes for Ctrl+Shift+F
  • Fixed a variety of bugs with this tool
  • Added the ability to select text in output windows, the debugger, etc., and Ctrl+Shift+F will use this string
  • Fixed Ctrl+F so it moves the cursor to the first match after the current caret location, not the first match in the file
  • Preferences: Added new Workspace background stretch mode - Screen Stretch. Resizing left/right docks won't cause your wallpaper to move also. Is now the default if you have not set this Preference previously
  • Game Options: Changed Main > Game Speed to default to 60fps in new projects, not 30
  • Game Options: Removed the checkbox for MOGA Gamepads from Android, as this is no longer relevant in 2.2.1+ runtimes, as we have changed the gamepad integration
  • Game Options: Added a checkbox into iOS > Social for whether you want Push Notification support included in your game or not
  • Game Options: Added a checkbox into iOS to control whether you want the iPhone X home bar to require a double-tap to wake, rather than a single-tap
  • Game Options: Removed the architectures for MIPS and ARMv5 from Android, as these are no longer supported by Google in their current build tools
  • Object Editor: Can now press Delete on an event to remove it
  • Object Editor: Fixed an issue with some inherited instance variable values not being shown correctly when in the room editor
  • Code Editor: Added new DnD nodes for "Get Draw Font" and "Get Text Alignment"
  • Resource Tree: Fixed an issue which could cause the tree to be locked in "reorder mode" when clicking off a resource to confirm a rename
  • Resource Tree: Fixed an issue where cloning the Default view would leave the resource tree blank
  • There are a lot of bugs fixed in the IDE and the runner for this release, so we would strongly recommend you check the change log pages and be aware of anything which applies to your project(s)
  • See the bug database's Change Log for the list of public issues fixed in this version
  • Known Issues can be found on the bug database also - for the current IDE headline list see this page

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